The Wolfship is a curious hybrid of the former two. They are slow but beefy with copious ammounts of firepower. The famous Heldenhammer was an example of a particularly massive one. The Greatship is a massive ship of the line bursting with cannons. Being a ship of the Empire however, it still sports cannons on its bow. The Wargalley is precisely what it sounds like, a smaller oared ship used to patrol the coasts and the river Reik, designed for ramming into enemies much like a trireme. The ships of the Empire are styled after the carracks and caravels of the late medieval period, with Mediterranean inspired war galleys thrown in for good measure, but bedecked with the firepower of later centuries, often to ludicrous degrees. I have to split this thread into two parts as it's too long however, so first post will be part two!įirst off let's look at the Empire.
All of this info has been gleaned from the thorough entry on the game over on 1d4chan, which I'm very grateful for otherwise I'd have to look much harder for this info. How each race would function with it's own unique identity on the sea just as they do on land, and the amount of sheer possibilities could go into developing a naval combat expansion pack to the series, particularly after the reveal that GW is working to develop and expand the setting once more. No this thread is a showcase of what naval warfare in the Warhammer setting looked like based off of the Man O'War and to a lesser extent the Dreadfleet tabletop games. I'm not going to try to strike up a debate on something as transient as taste, though I do find the claim that Warhammer's take on naval combat would be dull or boring frankly baffling.
So naval battles in the series gets brought up every now and then and it mostly revolves around those of us wanting it griping about content removal and those indifferent or disliking towards it claiming it would be a waste of resources and naval is just boring anyway. 2K A Total War Saga: Thrones of Britannia.846 A Total War Saga: Fall of the Samurai.